

Tagging between characters causes a drop in resolution on some stages - but not all - regardless of whether blur is enabled, which is something that we see happening slightly more frequently on the Xbox 360 and PS3. In order to maintain the target 60FPS update as closely as possible, Tekken Tag Tournament 2 aims to operate in native 720p but drops down as low as 700x720 (with 800x720 and 900x720 also being seen) when there are two characters on screen performing tag-team combos with motion blur enabled. We find that the same rendering set-up is used, with a dynamic framebuffer employed, adjusting the resolution on the fly according to the rendering load.

But how well does the Wii U game stand up to its 360 and PS3 counterparts on a technical level, bearing in mind the conversions of mixed quality we've seen since Nintendo's new machine launched a few weeks ago?īased on first impressions, not much appears to have changed. There are also a number of gameplay and balance tweaks, making the Wii U Edition the most complete version of Tekken Tag Tournament 2 available by far.

Tekken Tag Tournament 2 hits Nintendo's shiny new console with a bang: the Wii U edition comes loaded with all of the hidden characters and stages of the Xbox 360 and PS3 versions completely unlocked from the get-go, along with a range of tasty Nintendo-themed additions supplying some obligatory fan service.
